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Horizon Community

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Constructive Criticism

Discussions that are constructive and well meant toward the making of Horizon.

  1. So, what if I was to say that having a road with 5 lanes is better than having a road with 1. There is a lot more room for cars and they can pass through on different lanes. We can categorize roads by high speed or low speed vehicles. We can bring in more cars to move and pass through in other lanes. We can't do this if we have only 1 lane. That is the benefit of a multithreaded service or a multithreaded server.â�¬Ã¡ There are several reasons why multithreading is required for a server but a lot of them are complicated. I'm just stating what is simple to understand because most of the community will topple over if they begin to read what is the reason for multithrea…

    • 1 reply
    • 346 views
  2. Started by Protos,

    After implementing the walking algorithm in Horizon, I decided to test it out and compare it to Hercules or eAthena style walking. The algorithms are very different. The positions of the characters, the timing of the walk, the update in sprite movement and the synchronization between the client and the server based on the walk time of the character are very important to understand because it affects the "feel" of the game. The actual texture of control on your hands while you click the mouse and initiate a walking sequence in the game actually matters and is a very important part of the gameplay. I can notice some key differences in the walking patterns on …

    • 0 replies
    • 212 views

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